Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA 2026) · ACM

LyreFlute: Sensor-Based Musical Experience for COPD Rehabilitation

Andreia Valente, Claudio Cotto, Mark Billinghurst, Kunal Gupta
Teaser figure showing the LyreFlute prototype and the 3D musical rehabilitation experience

Abstract

Adherence to at-home COPD breathing exercises remains critically low. We present LyreFlute, a sensor-equipped musical experience that combines accurate breath-tracking with a culturally grounded narrative for respiratory rehabilitation. The system comprises a custom flute with nose and mouth airflow sensors that track breathing patterns, alongside capacitive finger sensors. Users learn songs from an Australian lyrebird through rhythm game mechanics, where correct breathing and finger positioning trigger environmental restoration in a 3D graphics view of the lyrebird's bushfire-damaged habitat. Our CHI demonstration presents a 3-day condensed musical journey progressing through fire suppression, smoke clearing, and habitat restoration, demonstrating how respiratory rehabilitation can move beyond clinical monotony through meaningful storytelling and at-home physiological monitoring.

Takeaways

Three design takeaways drawn from the system rationale, hardware design, and demonstration structure.

Takeaway 1 image showing the LyreFlute hardware and sensing setup
01 · Sensing

Rehabilitation gets stronger when correct technique is measurable

LyreFlute does not only gamify breathing. It verifies whether users are actually performing the target pattern by separating nasal inhalation from oral exhalation, measuring breath timing and duration, and checking finger position in real time. That makes the experience expressive without losing therapeutic structure.

For health interfaces

Engagement features work best when they are grounded in sensing that can distinguish correct performance from approximate imitation.

Takeaway 2 image showing the rehabilitation journey across changing forest states
02 · Narrative

Culturally grounded stories can turn clinical repetition into meaningful progress

The project ties breathing practice to a lyrebird guide and a post-bushfire restoration arc. As users improve, the environment shifts from fire and smoke to ecological recovery. This gives each breath visible consequence and reframes adherence as participation in a story rather than compliance with a routine.

For designers

Meaningful narrative can carry repetitive rehabilitation tasks when every successful action changes a world the user cares about.

Takeaway 3 image showing the rhythm game interface
03 · Progression

Game structure can make respiratory training legible and approachable

The three-day CHI format demonstrates a clear progression from sustained phrases to denser breath groups and duet-like exchanges. Rhythm-game cues translate invisible respiratory goals into timing targets, making the challenge understandable for non-musicians while still reflecting real training principles.

For researchers

Compressing a longer clinical protocol into staged playable sessions can make an intervention easier to demonstrate, study, and iterate.

Citation

APA

Valente, A., Cotto, C., Billinghurst, M., & Gupta, K. (2026). LyreFlute: Sensor-Based Musical Experience for COPD Rehabilitation. In Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA '26). Association for Computing Machinery. https://doi.org/10.1145/3772363.3799123

BibTeX

@inproceedings{valente2026lyreflute,
  author    = {Valente, Andreia and Cotto, Claudio and Billinghurst, Mark and Gupta, Kunal},
  title     = {LyreFlute: Sensor-Based Musical Experience for {COPD} Rehabilitation},
  year      = {2026},
  month     = {apr},
  booktitle = {Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA '26)},
  address   = {Barcelona, Spain},
  publisher = {Association for Computing Machinery},
  doi       = {10.1145/3772363.3799123},
  isbn      = {979-8-4007-2281-3},
  keywords  = {Breathing, COPD, Rehabilitation, Biofeedback, Flute, Lyrebird}
}
BreathingCOPDRehabilitationBiofeedbackMusical InteractionHealth InformaticsTangible InterfaceGameful Design