Proceedings of the ACM on Human-Computer Interaction (CHI PLAY 2026) · ACM

The Balance Toolkit: Democratizing Balance-Based Interaction Through Open-Source Software for Repurposed Wii Balance Boards

Andreia Valente, Nidhi Kothari, Hana Ahmed-Mahmoud, Augusto Esteves, Mark Billinghurst
The Balance Toolkit ecosystem: the application logo with a flamingo and Wii Balance Board, a desktop posturography dashboard showing center-of-pressure trajectory and metrics, a Unity scene with a balancing avatar, and the Android companion app.

Abstract

Balance-based interaction offers unexplored design space for games, rehabilitation, and accessible play, but remains confined to proprietary platforms. The Wii Balance Board (WBB) is an inexpensive balance board that correlates highly with research-grade equipment (r=0.99). However, existing software prevents developers from exploring balance mechanics due to platform limitations, complex Bluetooth pairing protocols, and a lack of real-time integration. We present The Balance Toolkit, an open-source framework that enables balance-based player-computer interaction using repurposed consumer hardware. Co-designed with experts (N=26), we provide cross-platform connectivity across Windows, macOS, Linux, Android, dual-board support, game engine integration, LSL and TCP integration, and six posturography activity templates. First-use testing with 5 experts achieved mean SUS usability scores of 77.0 (SD=8.2). By democratizing access to 42 million manufactured boards, we enable community innovation at the intersection of play and health.

Video Walkthrough

Get the toolkit

The Balance Toolkit is free and open-source (MIT). The release page has downloads for Windows, macOS, Linux, Android, Unity, and Python, plus install instructions and a setup walkthrough.

Citation

APA

Valente, A., Kothari, N., Ahmed-Mahmoud, H., Esteves, A., & Billinghurst, M. (2026). The Balance Toolkit: Democratizing balance-based interaction through open-source software for repurposed Wii Balance Boards. Proceedings of the ACM on Human-Computer Interaction, 10(CHI PLAY), Article GAMES067. https://doi.org/10.1145/3831299

BibTeX

@article{valente2026balance,
  author    = {Valente, Andreia and Kothari, Nidhi and Ahmed-Mahmoud, Hana and Esteves, Augusto and Billinghurst, Mark},
  title     = {The Balance Toolkit: Democratizing Balance-Based Interaction Through Open-Source Software for Repurposed {Wii} Balance Boards},
  year      = {2026},
  month     = {nov},
  journal   = {Proceedings of the ACM on Human-Computer Interaction},
  volume    = {10},
  number    = {CHI PLAY},
  articleno = {GAMES067},
  publisher = {Association for Computing Machinery},
  address   = {York, United Kingdom},
  doi       = {10.1145/3831299},
  url       = {https://doi.org/10.1145/3831299},
}
Wii Balance BoardBalance-Based InteractionPosturographyExergamingOpen-Source SoftwareCenter of PressureRehabilitationUnityWindowsmacOSLinuxAndroid